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[MacOS] Certain non-44100 Hz sampling Audio Clips produce audio pops at ...
How to reproduce: 1. Open user-submitted project (44100RateAudioBug), SampleScene 2. Select the '48000' audio clip and play it in th... Read more
A NavMesh Modifier Volume gets overridden by a NavMesh area which is fur...
Repro steps: 1. Open QA attached project "repro_1078153" 2. Open scene "0" 3. Enter Play Mode Expected: Cylinder moves over the inn... Read more
Incremental Compiler always allows unsafe code
How to reproduce: 1. Open the user-submitted Project 2. Open "UnsafeText" script and see that there is an unsafe function 3. Go to "... Read more
[Post Processing] ArgumentNullException error spams console when the pac...
ArgumentNullException error spams console when the package is removed and installed again, while "Post Process Layer" component was ... Read more
Buttons are alligned at the end of line making them 'out of window' if t...
Steps to reproduce: 1. Create new project 2. Open Package Manager UI 3. Find a package which has a long text line in the description... Read more
'Moving file failed' thrown when entering playmode
Steps to reproduce: 1. Create new project 2. Enter play mode -- 'Moving file failed' window is shown Notes: Windows is only shown o... Read more
Panel splits in two triangles with dots in between when stretched
How to reproduce: 1. Open attached project "case_1075587-PanelBug.zip" 2. Go to File > Build And Run 3. Run built application Expec... Read more
[macOS] "Funk" error sound plays when pressing any non-shortcut key in P...
How to reproduce: 1. Create a new Unity project 2. Enter Play Mode and make sure the focus is on the Game window 3. Press any input ... Read more
[iOS] Screen.orientation returns UpsideDown value after using Screen.aut...
To reproduce: 1. Open users attached project "Bug auto rotation.zip" 2. Open "scene.unity" scene 3. Build for iOS 4. Deploy the proj... Read more
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
NetworkBehaviour generated PreStartClient does not call base.PreStartClient I have a base class with a "[SyncVar] GameObject x;" an... Read more
All about bugs
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Latest issues
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