Search Issue Tracker
[Android] [VR] Skinned mesh gives performance issue on certain devices (...
Steps to reproduce: 1) Download attached project 'HackersPerfTest.zip' and open in Unity 2) In Hierarchy tab, expand WireCuttingMin... Read more
Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
[Graphics] CommandBuffer.Blit() writes to the first Depth Slice of a 3D ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Result: The cube on the left uses Graphics.Blit() which DOES N... Read more
[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...
Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-s... Read more
[iOS] 'VM: Performance tool data' leak with all projects on iOS 10.3 whe...
When an empty Unity build is running on iOS 10.3 device, with Xcode attached, memory is continuously leaked by 'VM: Performance tool... Read more
Components, which can be duplicated on game object, can not be animated
How to reproduce: 1. Open the attached project 2. Open Game scene 3. Open animation window and select Horse game object 4. Enable ke... Read more
[iOS] Texture compression artefacts on iOS and Unity 5.5 with low alpha ...
Steps to reproduce: 1. Open User's attached project "Test 5.5" with Unity 5.5 2. Make sure Platform is set to iOS 3. Have a look at ... Read more
The view in the Game window flickers when the window is resized because ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "blackflicker"; 3. Resize the Game window; Actual result: the v... Read more
Editor crashes after setting mesh to CanvasRenderer
Steps to reproduce: 1. Download bug_sumple.zip and open "sample" scene 2. Press play button to enter game mode Results: Editor cras... Read more
GPU profiling for editor is not supported if playmode is not enabled
How to reproduce: 1. Open Unity project 2. Go to Window --> Profiler 3. Enable Profile Editor tab and add GPU Profiler Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname