Search Issue Tracker
Fixed in 2018.3.X
Votes
5
Found in
2017.4.4f1
Issue ID
1054356
Regression
No
[Metal] Selecting a material crashes editor when using a specific plugin
To reproduce:
1. Open repro project(link in edit)
2. Make sure that editor is set to OpenGL support
3. In project window open 'MicroSplatData' folder
4. Select 'MicroSplat' material
5. Notice that info about the material is shown in the inspector
6. Enable Metal editor support
7. Select 'MicroSplat' material(editor crashes)
To fix compilation in 2018.3 go to the file it whines about and change all TextureCompressionQuality to UnityEditor.TextureCompressionQuality
Reproduced: 2017.1.3f1, 2017.2.2p4, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1, 2018.2.0b11
Not reproducible: 2018.3.0a1, 2018.3.0a3 because of compiling errors(couldn't find 2018.3 documentation to fix it)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
StormhavenStudios
Aug 08, 2018 21:53
Any hints as to which version this is fixed in?