Search Issue Tracker
Fixed
Fixed in 6000.5.0a4
Votes
0
Found in
6000.5.0a1
Issue ID
UUM-126697
Regression
Yes
Volume component’s “Add Override” dropdown is extremely small when opened
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Select the "Global Volume" GameObject in the Hierarchy window
- Click the "Add Override" button in the Inspector window
- Click "Post-Processing"
- Observe the "Add Override" dropdown
Actual results: The dropdown is extremely small with only one element visible at a time
Expected results: The dropdown is bigger so that more elements are visible in it
Reproducible with versions: 6000.5.0a1
Not reproducible with versions: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a3, 6000.4.0a4
Tested on (OS): Windows 11, MacOS Silicon Sequoia 15.6.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
Resolution Note:
SRP Core: Volume Inspector - Add override - Fixed height on the pop up menu
Resolution Note (fix version 6000.5.0a4):
SRP Core: Volume Inspector - Add override - Fixed height on the pop up menu