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Fixed in 6000.3.6f1, 6000.4.0b6, 6000.5.0a3

Under Consideration for 6000.5.X

Fix In Review for 6000.0.67f1

Votes

0

Found in

6000.0.62f1

6000.3.3f1

6000.4.0b3

6000.5.0a1

Issue ID

UUM-126700

Regression

Yes

Shadows created by real-time Spotlights are rendered at a very low resolution on terrain when HDRPAsset Lit Shader Mode is set to Forward or Both

Lighting

-

How to reproduce:
1. Open the attached “IN-123683.zip“ project
2. Open the “SampleScene”
3. Switch to Camera_LowResShadows as your Main Camera
4. Observe the Game View

Expected result: Shadows are not low quality
Actual result: Shadows are very low quality

Reproducible with: 2023.3.0a16, 6000.0.62f1
Not reproducible with 2023.3.0a15
Could not test with: 6000.2.12f1, 6000.3.0b9, 6000.4.0a4 (Constant errors are thrown every frame)

Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested

Workaround: Set Shader Precision Model to Platform Default (Edit → Project Settings → Player → Other Settings → Shader Settings)

  1. Resolution Note (fix version 6000.5.0a3):

    Shadow shader code no longer uses real but instead uses float to cover larger scenes.

  2. Resolution Note (fix version 6000.4.0b6):

    Fixed in 6000.4.0b6

  3. Resolution Note (fix version 6000.3.6f1):

    Fixed in 6000.3.6f1

  4. Resolution Note (fix version 6000.0.67f1):

    Fixed in 6000.0.67f1

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