Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.21f1
2023.2.14f1
6000.0.7f1
Issue ID
UUM-66027
Regression
Yes
[URP] Depth fall-off starts at the wrong position when in a URP project MSAA is disabled with Dynamic Resolution enabled
How to reproduce:
1. Open the attached project "DynamicResolutionTest.zip"
2. Open “TestScene“
3. Enter Play Mode
4. Enable the “Dynamic Resolution” and disable “MSAA” via the Game view (if needed)
5. Observe the Game view
Expected result: The depth fall-off starts at the right position
Actual result: The depth fall-off starts higher than supposed to
Reproducible in: 2022.3.9f1, 2022.3.21f1, 2023.2.14f1, 2023.3.0b6
Not reproducible in: 2021.3.36f1, 2022.3.8f1, 2023.3.0b10
Fixed in: 2023.3.0b7
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: Can be reproduced using the URP Renderer Settings (to turn the MSAA on/off) as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
There are no fixes planned for this Bug