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Won't Fix

Won't Fix in 2021.3.X

Votes

0

Found in

2021.3.36f1

Issue ID

UUM-66007

Regression

No

Button triggers another Button when multiple displays are used

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How to reproduce:
1. Open the “bug-uitoolkit-multidisplay“ project
2. Make sure you have at least an additional display connected
3. Build And Run
4. In the secondary display’s Player select one of the buttons
5. Observe the primary display’s Player

Expected result: Both button events are independent of each other
Actual result: The buttons from “Display 2” trigger the buttons from “Display 1”

Reproduced with: 2021.3.36f1, 2022.3.20f1
Not reproduced with: 2023.2.14f1, 2023.3.0b10
Fixed in: 2022.3.21f1

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Notes:
1. Running a 3-display setup, the tertiary display’s Player buttons don’t respond at all
2. Could not test in the Editor → Could not find a way to display multiple scenes on different displays

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (2021.3.X):

    Porting this fix to 2021.3 requires porting more important changes that go with it, which are too risky to include in 2021.3, given the value of keeping this release as stable as possible.

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