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Under Consideration for 6000.3.X
Votes
0
Found in
6000.3.0b2
Issue ID
UUM-117764
Regression
Yes
Errors are spammed on each window redraw when having a GameObject with a LOD Group Component and each LOD has a Sub Mesh
How to reproduce:
1. Open the attached "Errors" project
2. Open the "OutdoorsScene" scene
3. In the "Hierarchy", select the "GameObject"
4. In the Inspector, click anything
5. Move the mouse around the Editor and observe the Console
Expected results: No errors are thrown
Actual results: "Unable to add Renderer to the Scene after Culling." and "
InvalidOperationException: A circular GPUFence dependency was detected, this will cause a GPU deadlock." errors are constantly spammed
Reproducible with: 6000.3.0b1, 6000.3.0b2
Not reproducible with: 6000.0.58f1, 6000.2.5f1, 6000.3.0a6
Reproducible on: Windows 11 (with RTX 3080, Radeon RX 6800 XT)
Not reproducible on: macOS Sequoia 15.6 (M1)
Notes:
- Once any GameObject like that is selected, it is impossible to work since it crashes the project after a couple of minutes
- Reproducible only in HDRP projects
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