Search Issue Tracker
Active
Under Consideration for 6000.3.X
Votes
1
Found in
6000.0.58f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-117728
Regression
No
Animations change speed when rigidbody is added
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/DevDunkStudio/AnimatorLOD/Demo/Scenes/Demo Extra.unity” Scene
3. Enter the Play Mode
4. Observe the red and blue characters
Expected result: Both characters move the same
Actual result: Blue characters which has rigidbody move faster
Reproducible with: 6000.0.58f1, 6000.2.4f1, 6000.3.0b1
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
DevDunk
Sep 15, 2025 10:35
This is very important for the asset AnimatorLOD, as users cannot use rigid bodies with the asset