Search Issue Tracker
Active
Votes
1
Found in
2.5.1
Issue ID
UUM-131552
Regression
No
Players become invisible to each other when joining a Distributed Authority session simultaneously
Reproduction steps:
1. Open the attached “IN-112637” project
2. Open the “Scenes/Main” Scene
3. Open the Multiplayer Play Mode window (File > Multiplayer > Multiplayer Play Mode)
4. Enable Players 2 and 3
5. Enter the Play Mode
6. Through the Editor’s Game View, press “Multiplayer” button and then host a session
7. Through the Player's 2 and 3 Game Views, press “Multiplayer” and join the session at the same time
8. Observe all Game Views
Expected result: All Game Views can see all players characters
Actual result: Player’s can’t see some other players
Reproducible with: 2.0.0, 2.4.4, 2.5.1 (6000.0.58f1)
Couldn’t test with: 6000.2.5f1 - can’t join a hosted session through the Virtual Players, 6000.3.0b2 - can’t start Virtual Players due to them crashing
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment