Search Issue Tracker
In Progress
Votes
1
Found in
2.5.1
Issue ID
UUM-131552
Regression
No
Players become invisible to each other when joining a Distributed Authority session simultaneously
Reproduction steps:
1. Open the attached “IN-112637” project
2. Open the “Scenes/Main” Scene
3. Open the Multiplayer Play Mode window (File > Multiplayer > Multiplayer Play Mode)
4. Enable Players 2 and 3
5. Enter the Play Mode
6. Through the Editor’s Game View, press “Multiplayer” button and then host a session
7. Through the Player's 2 and 3 Game Views, press “Multiplayer” and join the session at the same time
8. Observe all Game Views
Expected result: All Game Views can see all players characters
Actual result: Player’s can’t see some other players
Reproducible with: 2.0.0, 2.4.4, 2.5.1 (6000.0.58f1)
Couldn’t test with: 6000.2.5f1 - can’t join a hosted session through the Virtual Players, 6000.3.0b2 - can’t start Virtual Players due to them crashing
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Add comment