Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.11f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Votes
0
Found in
2023.2.0b4
Issue ID
UUM-45970
Regression
No
Player crashes when Auto connect is enabled for Terrains in the Terrain group
How to reproduce:
1. Open the “IN-50035_repro“ project
2. Navigate to File → Build and Run
Expected result: Project is running on Player
Actual result: Player crashes
Reproducible with: 4.0.5 (2021.3.29f1), 5.0.3 (2022.3.7f1), 5.1.0 (2023.1.8f1, 2023.2.0b4)
Reproducible on: Windows 10
First few lines of the Stack Trace:
0x00007FFCABC51705 (UnityPlayer) UnityMain
0x00007FFCABC51716 (UnityPlayer) UnityMain
0x00007FFCABC519CA (UnityPlayer) UnityMain
0x00007FFCABC51A3E (UnityPlayer) UnityMain
0x00007FFCABC51A3E (UnityPlayer) UnityMain
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 3D Sample Scene (HDRP) template tutorial Welcome Dialog pop-up doesn't appear on project creation
- [Profiler] The Addressable Asset Module module outputs an ArgumentException when asset GUIDs produce a hash collision with Addressables
- Huge amounts of tests have a start delay when pressing "Run All" in the Test Runner
- Blackboard: Double borders around the tooltip
- [WebGL]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture()
Resolution Note (fix version 2023.3.0a6):
The error was caused by a combination of having a terrain tile that was entirely made of holes, being viewed at a distance.