Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.0.11
9.0.3
10.0.2
Issue ID
DANB-507
Regression
No
Mesh disappears when double-clicking a vertex in the Skinning Editor
Reproduction steps:
1. Open the attached "repro_IN-48526.zip" project
2. In the Project window, go to "Assets > Sprites" and select "5"
3. In the Inspector, press the "Open Sprite Editor" button
4. In the overlay of the Sprite Editor tab, press on the dropdown that says "Sprite Editor" and select "Skinning Editor"
5. Double-click on any part of the white flower or the butterfly
6. In the "Geometry" section on the left, select "Edit Geometry"
7. Double-click on one of the vertexes
Expected result: Mesh does not disappear
Actual result: Mesh disappears
Reproduced with: 7.0.11 (2021.3.29f1), 9.0.3 (2022.3.7f1), 10.0.2 (2023.1.9f1, 2023.2.0b5)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: Mesh can only be recovered by doing the same reproduction steps on another .psb file or restarting the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Double-click action is associated with sprite selection. The mesh disappears because after double-clicking, the background sprite is selected and brought to front - and covers the previous sprite.