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Fixed
Fixed in 6000.3.0b1
Votes
0
Found in
6000.3.0a5
Issue ID
UUM-114431
Regression
No
Changing Capture name has no character limit
Steps to reproduce:
1. Create new Unity project
2. Open Profiler window
3. Profile in Editor mode
4. Save current profiling information to a binary file
5. In Captures List try editing and adding a long name for saved capture from the list
6. Press Enter
7. Observe the Console window
Actual results: Errors and warnings are thrown in the Console window, name field doesn’t have a check for adding a long Capture name
Expected results: No errors or warnings are thrown in the Console, characters should be limited in the field
Reproducible with versions: 6000.3.0a5
Can’t test with versions: 6000.3.0a4 (No Captures List available)
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
Notes:
{code:java}
FocusController has unprocessed focus events. Clearing.
UnityEditor.RetainedMode:UpdateSchedulers () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/RetainedMode.cs:46)
{code}
{code:java}
PathTooLongException: The specified file name or path is too long, or a component of the specified path is too long.
System.IO.FileSystem.LinkOrCopyFile (System.String sourceFullPath, System.String destFullPath) (at <7c6de7369bdb452c81e542b1463ad276>:0)
System.IO.FileSystem.MoveFile (System.String sourceFullPath, System.String destFullPath) (at <7c6de7369bdb452c81e542b1463ad276>:0)
System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at <7c6de7369bdb452c81e542b1463ad276>:0)
Unity.Profiling.Editor.UI.CaptureDataService.Rename (System.String sourceFilePath, System.String targetFileName) (at /Users/bokken/build/output/unity/unity/Modules/ProfilerEditor/ProfilerWindow/Captures/CaptureDataService.cs:162)
Unity.Profiling.Editor.UI.CaptureFileTreeItemViewController.TryRename (System.String newCaptureName) (at /Users/bokken/build/output/unity/unity/Modules/ProfilerEditor/ProfilerWindow/Captures/CaptureFileTreeItemViewController.cs:334)
Unity.Profiling.Editor.UI.CaptureFileTreeItemViewController.<RefreshView>b__36_7 (UnityEngine.UIElements.FocusOutEvent _) (at /Users/bokken/build/output/unity/unity/Modules/ProfilerEditor/ProfilerWindow/Captures/CaptureFileTreeItemViewController.cs:172)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:246)
UnityEngine.UIElements.EventDispatchUtilities.HandleEvent_BubbleUpCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement element) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:405)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:212)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:70)
UnityEngine.UIElements.EventDispatchUtilities.DefaultDispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:558)
UnityEngine.UIElements.EventBase.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:115)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:419)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:365)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:318)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:79)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:433)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:677)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:545)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:244)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:79)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:33)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)
{code}
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