Search Issue Tracker
Fixed
Fixed in 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114585
Regression
Yes
“Generate For All Visible” button shrinks when mouse is hovered on in Sprite Editor window
Steps to reproduce:
1. Create new Unity project using Universal 2D Template
2. Import “Grey_Sprite_original.png” to the project
3. Select “Grey_Sprite_original.png” Asset in Project window
4. Open Sprite Editor (press Open Sprite Editor from Inspector)
5. Change to Skinning Editor mode
6. Select Geometry tool
7. At the bottom right corner press or move mouse on “Generate For All Visible” button
8. Observe the button
Actual results: “Generate For All Visible” button shrinks, changes its size when mouse is hovered on it
Expected results: “Generate For All Visible” button shouldn’t change it’s shape when clicked on or mouse is hovered on
Reproducible with versions: 6000.3.0a5 (36d7e9fd6645)
Not reproducible with versions: 6000.2.1f1, 6000.3.0a4 (53ab01ef978b)
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 6000.4.0a1):
Fix missing generate layout
Resolution Note (fix version 6000.3.0b2):
Fix missing generate layout