Search Issue Tracker
Fixed
Fixed in 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114585
Regression
Yes
“Generate For All Visible” button shrinks when mouse is hovered on in Sprite Editor window
Steps to reproduce:
1. Create new Unity project using Universal 2D Template
2. Import “Grey_Sprite_original.png” to the project
3. Select “Grey_Sprite_original.png” Asset in Project window
4. Open Sprite Editor (press Open Sprite Editor from Inspector)
5. Change to Skinning Editor mode
6. Select Geometry tool
7. At the bottom right corner press or move mouse on “Generate For All Visible” button
8. Observe the button
Actual results: “Generate For All Visible” button shrinks, changes its size when mouse is hovered on it
Expected results: “Generate For All Visible” button shouldn’t change it’s shape when clicked on or mouse is hovered on
Reproducible with versions: 6000.3.0a5 (36d7e9fd6645)
Not reproducible with versions: 6000.2.1f1, 6000.3.0a4 (53ab01ef978b)
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 6000.4.0a1):
Fix missing generate layout
Resolution Note (fix version 6000.3.0b2):
Fix missing generate layout