Search Issue Tracker
Fixed
Fixed in 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Votes
0
Found in
6000.3.0a6
6000.4.0a1
6000.5.0a1
Issue ID
UUM-115219
Regression
Yes
Audio Random Container Randomisation fields and slider flickers
Steps to reproduce:
1. Create a new project
2. Open Audio Random Container window (Window > Audio > Audio Random Container)
3. Create Audio Random Container Asset
4. Enable count randomisation in Audio Random Container window
5. Change Randomisation slider width
6. Move slider and observe
Actual results: Slider and its values flicker
Expected results: Nothing of note happens
Reproducible with versions: 6000.3.0a1, 6000.3.0a6
Not reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.0a10, 6000.2.2f1
Couldn't reproduce with versions: 2021.3.55f1, 2022.3.66f1 (No Audio Random Container)
Tested on (OS): Windows 11, macOS Sequoia 15.4 (M4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- [Linux] Numeric field value stops increasing when cursor reaches the edge of the monitor while dragging
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
Add comment