Search Issue Tracker
Fixed
Fixed in 6000.3.0a5
Votes
0
Found in
6000.3.0a4
Issue ID
UUM-113594
Regression
Yes
“Inspector - Unsaved Changes Detected” dialog box shows up twice when pressing “Discard” button when Sprite Atlas Asset changes are unsaved
Steps to reproduce:
1. Create a Universal 2D project
2. Create Sprite Atlas Asset (Create > 2D > Sprite Atlas)
3. Select Sprite Atlas Asset and make a change (e.g. change Type form Master to Variant)
4. Click on another Asset in the Project window
5. Click “Discard” button in “Inspector - Unsaved Changes Detected” dialog box
Actual results: “Inspector - Unsaved Changes Detected” dialog box briefly closes and appears again
Expected results: “Inspector - Unsaved Changes Detected” dialog box closes and another Asset is selected
Reproducible with versions: 6000.3.0a4
Not reproducible with versions: 2021.3.54f1, 2022.3.65f1, 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3
Tested on (OS): Windows 11, macOS Sequoia 15.4 (M4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment