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[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
[Mesh][Prefab] With skinnedMeshRenderer component in a prefab - bones li...
Steps (to see the problem):1. open repro project, open SampleScene2. In hierarchy, select "INSTANCE-FBX" > "SpitterMesh" gameobje... Read more
VU meter is not shown in the Inspector window when using “OnAudioFilterR...
How to reproduce:1. Open the user’s attached “UAS-Core-Dev_2022_3.zip” project2. Enter Play Mode3. In the Hierarchy window, select “... Read more
Unity does not render UI images into RenderTextures
How to reproduce: 1. Open attached project2. Open scene bug_example.unity3. Play the scene- A checkmark should show up on screen- It... Read more
[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project2. Open scene Main.unity- Notice how the character is missing a single polygon in their ey... Read more
MR Multiplayer Tabletop Template is created with issues in Project Valid...
How to reproduce:1. Create a new MR Multiplayer Tabletop Template project2. Go to the Project Settings -> XR Plug-in Management -... Read more
[DOTS] Subscene fails to build proper entity caches when UI(Toolkit) pac...
Reproduction steps:1. Open user attached project: "Bug_SubscenesBuildIssue"2. Build project using ProjectBuilder -> Build(Latest ... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
Crash in GameObject::SendMessageAny while entering the playmode second t...
How to reproduce:1. Open the attached "ReproCrash" and "Level TEMPLATE" scene2. Enter playmode and wait for about 3 seconds3. Exit p... Read more
[Terrain Tools] Utilities Splatmap: Flip horizontal and flip vertical ar...
Repro1. Import splatmap from terrain2. Select "vertical" flip adjustment3. Click "flip" Expected: Splatmap image flips over the vert... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened