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[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce: 1. Create a new HDRP project 2. Create a new VFX graph or a Shader graph 3. Zoom using the touchpad (pinch zoom... Read more
[Assetbundles] Shader keyword is lost in Build when Shader is in differe...
How to reproduce: 1. Open the user's attached "Bug Test" project 2. Open the "bootstrap" Scene 3. Enter the Play Mode and inspect th... Read more
GraphicsBuffer.LockBufferForWrite does not render GameObjects when using...
How to reproduce: 1. Open the “Million_Cubes” project 2. Open the “SampleScene” 3. Enter Play Mode and observe Game View Expected r... Read more
WebGL build fails with “Internal build system” error when "Name Files As...
How to reproduce: 1. Open the “WebGL_Hashes_Bug“ project 2. Switch to WebGL Platform (File > Build Settings) 3. Build the project... Read more
Color32 Picker Context Menu will always display in the left corner regar...
How to reproduce: 1. Open the attached project "ColorPickerMenu.zip" 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy... Read more
AssetDatabase RenameAsset renames child Scriptable Object Asset Pipeline...
How to reproduce: 1. Open attached project "AssetRenameBug.zip" 2. Make sure that Asset Pipeline version 2 is selected (Project Set... Read more
Updating the UI Text component every frame increases memory allocated to...
To reproduce: 1. Open the project, attached by user (MemoryTests.zip) 2. Open "main" scene 3. Enter Play mode 4. In Profiler, selec... Read more
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