Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2019.4
2020.3
2021.1
2021.1.7f1
2021.2
Issue ID
1337684
Regression
No
[General] [Windows] InputSystem InputAction.GetBindingDisplayString does not correctly map keys after changing system language
How to reproduce:
1. Install English and Russian language packs to Windows
2. Open the attached project "InputSystemKeyboards.zip"
3. Click Play
4. Observe 'Q' is displayed on the left of Game View
5. Change to Russian keyboard
6. Observe 'Q' is displayed
Expected result: 'ะน' is displayed
Actual result: 'Q' is displayed
Reproducible with: 1.0.0 - 1.1.0-pre.5 (2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18)
Could not test with: 2018.4 (was not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Outline/Underlay settings cannot be toggled on Legacy Font Asset Materials
- Build fails with "Error building player because script class layout is incompatible between the editor and the player" when building WebGL via CLI
- Tile Sprite flickers when using Grid Selection Scale and Rotation axis sliders
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b11
Resolution Note (fix version 2021.1):
Fixed in 2021.1.20f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.18f1