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[Input System] Input does not work when quickly switching between action...
Reproduction steps: 1. Open the user's attached "3D Ship Editor" project 2. Open Assets/sdfasdf Scene 3. Enter Play Mode 4. Press th... Read more
Unity crashes at mono_add_process_object while importing project
Steps to reproduce: 1. Download 922277_repro.zip 2. Open project 3. While importing Unity crashes Results: Unity crashes Reproduc... Read more
OnPreviewGUI method's background image is rendered grey instead of white...
How to reproduce: 1. Open the attached 'TestPreviewRenderer2.zip' project 2. Navigate Example -> GameObject Editor 3. Observe that b... Read more
Sprite reference is missing when loading Scene from AssetBundle
How to reproduce: 1. Open the attached project 2. Open scene TestAB 3. In the Hierarchy window, select the GameObject "Canvas" 4. En... Read more
Stack overflow crash when in Play mode
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/MainScene' 3. Enter Play mode Expected result: Play m... Read more
Reloading script assemblies takes over 3 seconds when entering play mode...
Reproduction steps: 1. Download and open the attached "hdrp2022.zip" project 2. Enter "Play mode" 3. Observe the "Reloading script a... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce: 1. Create a plane 2. Create a new material 3. Add a texture to the material (Albedo) 4. Set the tiling of the material... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
Events that work in editor playmode do not work in build
Steps to reproduce * git clone git@github.cds.internal.unity3d.com:johncrowe/BoltGames.git * Open the project on macOS * Open th... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
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