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Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
[2022.2] "Saving Prefab to immutable folder is not allowed" error on ope...
Steps to repro:1. Open Unity Hub2. Create a 3D(HDRP) template3. Observe the console Actual Result: 2 Errors appearExpected Result: N... Read more
“What changed” text is show truncated in Asset Manager > Versions tab ev...
Steps to reproduce:1. Create new Unity project2. Install Asset Manager package via Package Manager3. In project import provided “PNG... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
The Tile Palette is not marked as dirty and changes are lost after editi...
How to reproduce:1. Open the user's attached project and open 'SampleScene'2. Open Window > 2D > Tile Palette3. Select the 'ti... Read more
[tvOS] After setting allowExitToHome to True and back to False the app s...
How to reproduce:1. Build the "tvOSExitBug.zip" project for tvOS2. Connect gamepad controller to the Apple TV3. Run the app on Apple... Read more
BoundsField and BoundsIntField sections are aligned differently than oth...
Steps to reproduce:1. Create a project2. Window > UI Toolkit > Samples3. Select BoundsField in Numeric Fields section4. Observ... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used