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Votes

0

Found in

5.4.0f3

Issue ID

845453

Regression

No

[Command] functions used by Invoke are called locally

Networking

-

Reproduction steps:
1. Open project attached.
2. Open scene "Main" from folder "Scene".
3. Make 2 game clients:
3.1. First one by using Build and Run.
3.2. Second - by entering Play Mode.
4. Join together:
4.1. With first one press LAN Host(H)
4.2. With second - press LAN Client(C)
5. On second client try to shoot by pressing left mouse button.

Expected result: bullets will appear on server.
Actual result: bullets is only created on Client, error: "NetworkServer is not active. Cannot spawn objects without an active server."

There are 2 workarounds:

First: instead of calling Invoke("CmdShoot") call Invoke("CallCmdShoot") - which is the generated method.

Second one: Use simple method calling instead of Invoke().

This is how to do it in this project:
1. Go to: Scripts -> Controls -> PlayerController.cs
2. Comment line 21, uncomment line 22;
3. Repeat reproduction 3 - 5 steps.

Reproducible on: 5.3.0f4, 5.4.0f3, 5.4.2f2, 5.5.0b9.

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