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ScrollView produces jittery animation when playing PostPointerUpAnimation
In line 1574 of “ScrollView.cs” ([https://github.com/Unity-Technologies/UnityCsReference/blob/2023.2/ModuleOverrides/com.unity.ui/Co... Read more
Input field text is missing when in toolbar
Reproduction steps: 1. Open the “FieldsInToolbar“ project 2. Observe the input fields in the toolbar Expected result: The fields co... Read more
UnsafeUtility.AlignOf<T>() reports incorrect value for Explicit layout s...
Reproduction steps: 1. Open project “AlignOfBugReport.zip” 2. Enter Play Mode and observe “Align of test struct: 4” text displayed... Read more
Burst Constant.IsConstantExpression() check is ignored when using float8
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
Null references are not recognized when Burst Compiling
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Enter the Play Mo... Read more
Painter2D Bezier curve rounded ends are broken when the Bezier curve han...
Reproduction steps: 1. Open project “BezierCaps.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Observe Game view Expected r... Read more
StackOverflowException is thrown when clicking 'Generate Lighting' in th...
To reproduce: 1. Open a new URP project 2. Open the Lighting window (Window > Rendering > Lighting) 3. In the Lighting window, cl... Read more
Baking lights gets stuck at Preparing Bake stage when Scene or Game View...
How to reproduce: 1. Open the user’s attached “repro-project” 2. In the Lighting window click “Generate Lighting” 3. Open Window > G... Read more
Terrain Trees with custom Tree Height return to their default height whe...
Reproduction steps: 1. Open the attached “TerrainTreeSizeBug.zip“ project 2. Open the “SampleScene” scene 3. Zoom in to the Terra... Read more
Null Reference Exception is thrown when clicking on an instantiated cust...
Reproduction steps: 1. Open project “RTSTest.zip” 2. Open “TestConstruction.uxml“ 3. Click on “ConstructionUIComponent\visualElem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL