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Fixed
Fixed in 6000.2.0b2, 7000.0.0a17
Votes
0
Found in
6000.0.38f1
6000.1.0b6
6000.2.0a4
Issue ID
UUM-97917
Regression
No
Crash on RaiseException when watching an Interface Property
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open the “Assets/Scripts/Saving & Loading/SplashScreen.cs“ script in Visual Studio
3. Add a breakpoint on line 14 and attach it to Unity
4. In the Editor Enable debugging for this session and enter the Play mode
5. When it hits the Breakpoint add “IStorage.CanStore“ to “Watch 1“
Expected result: an error appears or debugging stops without crashing the editor
Actual result: Editor crashes
Reproducible with: 6000.0.38f1, 6000.1.0b6, 6000.2.0a4
Couldn’t test with: 2022.3.57f1 - Console errors
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FF81365837A (KERNELBASE) RaiseException
0x00007FFF92F30C1C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\utils\mono-log-common.c:143] mono_log_write_logfile
0x00007FFF92F1C822 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:172] monoeg_g_logv_nofree
0x00007FFF92F1C8FC (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:217] monoeg_assertion_message {noformat}
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