Search Issue Tracker
Fixed
Fixed in 2022.3.61f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7, 7000.0.0a22
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97920
Regression
No
Crash on VFXValueWrapper::GetTexture when reimporting texture in use by out of bounds VFX
Reproduction steps:
1. Open the attached “IN-93309.zip” project
2. Open the “SampleScene”
3. Ensure the “Flame Stream” VFX is in view and playing
4. Turn the Scene View camera away from the VFX until it is no longer producing particles
5. Reimport “Assets/Textures/Flame Texture.png”
6. Turn the Scene View camera back to the VFX so that particles are being produced again
7. Observe the crash
Reproducible in 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007FFC19F62026 (Unity) VFXValueWrapper::GetTexture
0x00007FFC19F04E9A (Unity) VFX::CastVFXValueParam<VFXMaterialUniformUploader,VFXExpressionValueWrapper>
0x00007FFC19F42E6F (Unity) VisualEffect::PrepareTask<VFXMaterialUniformUploader>
0x00007FFC19F63344 (Unity) VisualEffect::PrepareMaterial
0x00007FFC19F192CC (Unity) VFXParticleSystem::UpdateMaterialCommand
0x00007FFC19F3B6E1 (Unity) VFXCommandList::VFXCommandSubList::Process{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
Add comment