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Fixed
Fixed in 2022.3.61f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7, 7000.0.0a22
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97920
Regression
No
Crash on VFXValueWrapper::GetTexture when reimporting texture in use by out of bounds VFX
Reproduction steps:
1. Open the attached “IN-93309.zip” project
2. Open the “SampleScene”
3. Ensure the “Flame Stream” VFX is in view and playing
4. Turn the Scene View camera away from the VFX until it is no longer producing particles
5. Reimport “Assets/Textures/Flame Texture.png”
6. Turn the Scene View camera back to the VFX so that particles are being produced again
7. Observe the crash
Reproducible in 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007FFC19F62026 (Unity) VFXValueWrapper::GetTexture
0x00007FFC19F04E9A (Unity) VFX::CastVFXValueParam<VFXMaterialUniformUploader,VFXExpressionValueWrapper>
0x00007FFC19F42E6F (Unity) VisualEffect::PrepareTask<VFXMaterialUniformUploader>
0x00007FFC19F63344 (Unity) VisualEffect::PrepareMaterial
0x00007FFC19F192CC (Unity) VFXParticleSystem::UpdateMaterialCommand
0x00007FFC19F3B6E1 (Unity) VFXCommandList::VFXCommandSubList::Process{noformat}
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