Search Issue Tracker
By Design
By Design in 1.13.X
Votes
0
Found in [Package]
1.13.0
Issue ID
ISXB-1432
Regression
No
The Input Action Asset will not update when the binding path has been changed through a Script
How to reproduce:
1. Open the “TIS.zip“ project
2. Double-click “TestInputs“ Input Actions asset in the Project tab
3. Expand and observe the “Temp“ action binding
4. In the Inspector change the Key Code enum to “Tab”
5. Click on Update Binding
6. Observe the Binding of the action in the TestInputs tab
Expected result: The binding changes to “Tab” and is saved
Actual result: The binding stays at “Space”
Reproducible in: 1.7.0, 1.13.0 (2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Note: When the binding is changed in Play Mode, functionally it does change (not visually), but when Play Mode is restarted, the binding returns to “Space”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Resolution Note (1.13.X):