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Fixed
Fixed in 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Votes
1
Found in
6000.0.38f1
6000.1.0b6
6000.2.0a3
7000.0.0a14
Issue ID
UUM-97873
Regression
No
UI Layout rebuild triggered by a rounding error when using TextMesh Pro
Steps to reproduce:
1. Open the attached "IN-94783" project
2. Open the SampleScene
3. Enter Play mode
4. Observe the performance in the Game view (FPS, UpdateBatches)
5. Press "R" key to activate rounding tolerance while in Play mode
6. Observe the performance in the Game view (FPS, UpdateBatches)
Expected result: Equal performance regardless if rounding tolerance is used
Actual result: Turning off rounding tolerance causes performance drops (From 300 FPS to 30 FPS)
Reproducible in: 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Could not test in: 2022.3.58f1 (Features surrounding the reproduction are missing, and would take a long time to fix)
Reproducible on: Windows 11 Enterprise (24H2)
Not reproducible on: No other environment tested
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Resolution Note (fix version 6000.2.0a7):
Fix float comparison in TMP
If the problem persists in the fixed or newer Editor's versions, UGUI package must be updated