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Fixed

Fixed in 2022.3.4f1, 2023.2.0a21

Votes

0

Found in

2022.3.1f1

2023.2.0a18

Issue ID

UUM-37746

Regression

No

Native RenderPass framebuffer sample does not work on Intel macOS when the platform is set to iOS

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Reproduction steps:
1. Open the “bug-repro.zip“ project
2. Open the “Main” scene
3. Observe the Game view
4. Open Build Settings and switch to the iOS platform
5. Observe the Game view

Expected result: The scene looks the same
Actual result: Depth of Field blurs the entire scene

Reproduced in: 2022.3.1f1
Could not test in: 2021.3.27f1, 2023.1.0b19, 2023.2.0a18 (custom rendering package errors)

Reproduced using: macOS 13.3.1 (Intel)
Not reproduced using: macOS (M1) (by the reporter)

Notes:
1. Not reproduced in iOS Player
2. Native RenderPass framebuffer sample does not work on Intel macOS when the build target is set to iOS. This is because the shader in use swaps to the iOS version when the build target changes, which is incompatible with Desktop Metal

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