Search Issue Tracker
Fixed
Fixed in 2022.3.4f1, 2023.2.0a21
Votes
0
Found in
2022.3.1f1
2023.2.0a18
Issue ID
UUM-37746
Regression
No
Native RenderPass framebuffer sample does not work on Intel macOS when the platform is set to iOS
Reproduction steps:
1. Open the “bug-repro.zip“ project
2. Open the “Main” scene
3. Observe the Game view
4. Open Build Settings and switch to the iOS platform
5. Observe the Game view
Expected result: The scene looks the same
Actual result: Depth of Field blurs the entire scene
Reproduced in: 2022.3.1f1
Could not test in: 2021.3.27f1, 2023.1.0b19, 2023.2.0a18 (custom rendering package errors)
Reproduced using: macOS 13.3.1 (Intel)
Not reproduced using: macOS (M1) (by the reporter)
Notes:
1. Not reproduced in iOS Player
2. Native RenderPass framebuffer sample does not work on Intel macOS when the build target is set to iOS. This is because the shader in use swaps to the iOS version when the build target changes, which is incompatible with Desktop Metal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment