Search Issue Tracker
Fixed in 2022.3.4f1
Fixed in 2022.3.X, 2023.2.X, 2023.2.0a21
Votes
0
Found in
2022.3.1f1
2023.2.0a18
Issue ID
UUM-37746
Regression
No
Native RenderPass framebuffer sample does not work on Intel macOS when the platform is set to iOS
Reproduction steps:
1. Open the “bug-repro.zip“ project
2. Open the “Main” scene
3. Observe the Game view
4. Open Build Settings and switch to the iOS platform
5. Observe the Game view
Expected result: The scene looks the same
Actual result: Depth of Field blurs the entire scene
Reproduced in: 2022.3.1f1
Could not test in: 2021.3.27f1, 2023.1.0b19, 2023.2.0a18 (custom rendering package errors)
Reproduced using: macOS 13.3.1 (Intel)
Not reproduced using: macOS (M1) (by the reporter)
Notes:
1. Not reproduced in iOS Player
2. Native RenderPass framebuffer sample does not work on Intel macOS when the build target is set to iOS. This is because the shader in use swaps to the iOS version when the build target changes, which is incompatible with Desktop Metal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment