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Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.1.13f1, 2023.2.X, 2023.3.X, future release
Votes
0
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b20
Issue ID
UUM-37753
Regression
Yes
[Android] 'MuteOtherAudioSources' not muting background music when starting the Player
How to reproduce:
1. Open the "IN_42597" project
2. In the Project Settings enable "Mute Other Audio Sources"
3. In the Build Settings select Android Platform
4. In the Build Settings choose the desired device from the "Run Device" dropdown
5. Press Build And Run
6. On the device start playing something from Google Podcasts (also could be Spotify or another app that allows playing sound in the background)
7. Reopen the Player
Expected result: background sound stops
Actual result: background sound still playing
Additional:
8. Minimize and re-open app
9. Background sound stops playing (expected)
10. Play and Pause background music in Notification drop-down
Expected result: Game audio continues playing
Actual result: Game audio stops indefinitely (until app is minimised and re-opened)
Reproducible with: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20
Couldn't test with: 2023.2.0a18 (due to an error in the Console)
Testing environment: Windows 10 Pro
Reproducible with these devices:
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
Note: tried searching for regression but got errors in the Console when downgrading versions
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Resolution Note (fix version 2023.3):
Fixed a bug related to the "Mute Other Audio Sources" player setting on Android. There were two cases where another app's audio might not get muted when it should be. This could happen if the other app was started before the Unity app or if the other app was played via the Android "quick panel" after the Unity app was started.