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[URP] Flashing light on objects when HDR and Bokeh are enabled, Post Pro...
Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Click the “HDR + Bokeh” button on the screen Expected result: Ther... Read more
Warning “warning: Expected (<resource> | <url>) but found 'none'“ is thr...
Steps to reproduce:1. Open the user’s project2. Open TestUIDocument.uxml (Assets → UIAssets)3. Expand TestStyle.uss and select .styl... Read more
[2020.3][MacOS] Pressed key gets duplicated when printing it with “Input...
How to reproduce:1. Build And Run the user’s attached project2. Press any key and observe the result Expected result: The pressed ke... Read more
Editor window is resized when switching between Editor Modes
Reproduction steps: Open the user attached project Resize the Editor window Click Test → Switch to Example Mode Expected result: Edi... Read more
[Windows] Additional Entities bundles aren't created when using a Volume...
How to reproduce:1. Open the user-attached project2. Select the “TestSceneBuild” Build Configuration asset (Assets folder)3. Press t... Read more
"Unknown error occurred..." is thrown when opening an empty Scene
How to reproduce:1. Open the user-attached project2. Open the “MainMenu” Scene3. Open the Console window Expected result: Detailed e... Read more
Tooltip prefix is ignored when used with UnityEvent
How to reproduce:1. Open the attached “IN-17777.zip” project2. Open the “SampleScene” Scene3. Select the “GameObject” GameObject in ... Read more
SerializeReference working incorrectly when using Prefab Variant
Reproduction steps: Open the attached project(“VarianSerializationBug.zip“) Select Scene Assets/Scenes/SampleScene Select Assets/Var... Read more
IMGUIContainer in ScrollView causes flickering
Some flickering occurs when having IMGUIContainers in the scrollview. This is likely caused by the fact that now the layout of scrol... Read more
[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI
Reproduction steps:1. Open user attached Project2. Edit the Shader Emissive Color property to have the reference name _EmissionColor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled