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Different font across Remapping and Conversion tools
How to reproduce:1. Create a new Unity project and import TextMeshPro2. Go to Window -> TextMeshPro -> Project Files GUID Rema... Read more
Screen.safeArea returns wrong values when called in Awake upon loading a...
Reproduction steps:1. Open the attached “Test.zip” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. Observe ... Read more
"Shortcuts conflict" warning pops up when the shortcuts are different ("...
Reproduction steps:1. Create a new project2. Click Edit > Shortcuts…3. In the Shortcuts window, select “Scene View” category4. Ch... Read more
[Android] [GameActivity] No input is being registered when "CursorLockMo...
How to reproduce:1. Open the “AndroidBugExample.zip“ project2. Open the “Scene“3. Build and Run for Android4. Touch the device scree... Read more
[Android][Vulkan] Skybox and Environment effects flicker in the Player w...
Reproduction steps:1. Open the attached “IN-89780” project2. Build and Run the Android Player3. Observe the Player Expected result: ... Read more
InvalidOperationException is thrown when switching to a custom Debug Dra...
Reproduction steps:1. Open the attached “SceneViewDebugBugProject.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. ... Read more
SubMesh GameObject duplicates and warning is logged to console when tryi...
Steps to reproduce: Open a Unity Project Import TextMeshPro Essential Resources via Window > TextMeshPro > Import TMP Essentia... Read more
L(a,b) expression in float fields has erratic behaviour when ordering du...
Reproduction steps:1. Open the attached “ExpressionEvaluatorExample.zip” project2. Open the “ExpressionEvaluator” Scene3. Open the “... Read more
A Console error is not handled correctly when using #pragma kernel with ...
How to reproduce:1. Create an empty project2. Create a new Compute Shader in the Assets folder3. Copy and paste the “Test Code” prov... Read more
IndexOutOfRangeExceptions are thrown when Input System is active in the ...
Reproduction steps:1. Open the attached "InputSystem.zip" project2. Open the "MouseVisualizer" Scene3. In the Game view switch from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask