Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.2
Issue ID
1293259
Regression
No
[HDRP] Gizmos are rendered over Transparent Decal atlas
Versions tested: 2020.2.0b11 + 10.2/Master
Steps to reproduce:
1) Open attached scene
2) Make sure there's a decal with "Affect Transparent" enabled
3) Open window -> Render Pipeline -> Debug -> Debug -> Decal
4) Enable "Show Atlas"
5) Move the camera so debug atlas would overlap with Gizmo icons
6) Observe that gizmos are rendered on top of the atlas
BONUS
7) Open lookdev window and observe that atlas is still being rendered
Note: Shadowmap atlas overlays are rendered correctly .
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment