Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a2
2019.4
2019.4.14f1
2021.1
Issue ID
1291714
Regression
Yes
[Mobile] Render over native UI does not make app transparent
How to reproduce:
1. Create a new Project
2. Set Camera to "Solid Color" and change color alpha to 140
3. In Player settings > Resolution check the "Render over native UI" checkbox
4. Build and run the app to the device
Expected Behavior: The app is see-through
Actual Behavior: The app is not see-through
Reproducible with: 2019.3.0a2, 2019.3.15f1, 2019.4.15f1, 2021.1.0a6
Not reproducible with: 2019.2.21f1
Reproducible with devices:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00310 iPad Pro 12.9 1st gen (iOS 13.4.1)
Note: Attached APKs ("Repro.apk" and "NoRepro.apk")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
This is a duplicate of issue #1244553