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Using TryDequeue on an empty NativeQueue stops the queue from receiving ...
How to reproduce: 1. Open the attached "NativeQueue Test.zip" project 2. Open "SampleScene" 3. Enter Play mode and inspect the conso... Read more
SerializeReference Array field background box is not correctly resized w...
How to reproduce: 1. Open the user's attached project and SampleScene scene 2. In the Hierarchy window, select GameObject 3. In the ... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB imp... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce: 1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene" 2. In Hierarchy window, expand "B... Read more
[macOS] Editor crashes when trying to build Asset bundles in InitializeO...
Reproduction steps: 1. Open the project 2. Observe the editor crash 3. If it does not crash, observe the console after the load 4. (... Read more
Package Manager window is not working after installing AI Navigation
How to reproduce: 1. Create a new project with a 3D template 2. Go to Package Manager (Window>Package Manager) 3. In the Package Man... Read more
Main Editor Window is loaded with gaps on the side and bottom borders wh...
How to reproduce: 1. Open any Unity project 2. Resize the Main Editor Window to fill the whole screen (the window must not be maximi... Read more
Editor freezes on SceneView.Paint Unity's code execution when entering P...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open Assets/Main Scene.unity scene 3. Enter Play Mode Expected res... Read more
Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" ...
Reproduction steps: 1. Open the attached project “IN-17581.zip“ 2. Switch the build platform to WebGL 3. Build the project Exp... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps: 1. Open "CustomNodeSampler.zip" project 2. Notice that the "shgrph" Shader Graph Custom Function has a proper ou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX