Search Issue Tracker
Won't Fix
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.3.0a10
2020.3
2020.3.4f1
2021.1
2021.2
Issue ID
1328463
Regression
Yes
[macOS] Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time
Reproduction steps:
1. Open the project
2. Observe the editor crash
3. If it does not crash, observe the console after the load
4. (Optional) to reproduce the issue again, go to Assets > Delete all built AssetBundles, and then restart the editor
Reproducible with: 2019.3.0a10, 2019.4.25f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a14
Not reproducible with: 2018.4.34f1, 2019.3.0a9
Notes: Only crashes on macOS.
Tested machines:
macOS Catalina 10.15.7 2,4 GHz 8-Core Intel Core i9 - repro
macOS Catalina 10.15.7 2,7 GHz Quad-Core Intel Core i7 - repro
MacBook Pro 10.15.6 8-Core Intel Core i9 2,4 GHz - repro
Windows 10 i7-4820K @ 3.7 GHz - no repro
Windows 10 Pro i7-8850H CPU @ 2.60GHz - no repro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Resolution Note:
Building from code callbacks is unsupported.