Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
1
Found in
2020.2.0a14
2021.1
2021.1.3f1
2021.2
Issue ID
1342485
Regression
Yes
SerializeReference Array field background box is not correctly resized when changing element's height
How to reproduce:
1. Open the user's attached project and SampleScene scene
2. In the Hierarchy window, select GameObject
3. In the Inspector window, Set the Array field's size to 1
4. Set Element 0 type to A and observe the Value field underneath
Expected result: Value field is inside of the Array field box
Actual result: Value field is outside of the Array field box
Reproducible with: 2020.2.0a14, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Not reproducible with: 2020.2.0a13
Could not test with: 2018.4.36f1, 2019.4.18f1, 2020.2.0a12 (the Array field box hasn't been implemented yet)
Note: The Value is correctly displayed inside after reselecting the Array field
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a4
Resolution Note (fix version 2020.3):
Backported to: 2020.3.31f1