Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0a9
2019.3.0a1
Issue ID
1145038
Regression
No
Main Editor Window is loaded with gaps on the side and bottom borders when the Layout is loaded while window is not maximized
How to reproduce:
1. Open any Unity project
2. Resize the Main Editor Window to fill the whole screen (the window must not be maximized)
3. Load any layout
Expected results: The layout is loaded without any gaps in the sides of the window
Actual results: The Main Window resizes and gets a gap in the bottom and side borders
Reproducible with: 2017.4.30f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (2019.3.X):
Support to save the container floating window maximized state has been added, but the main window maximized and size is not saved in the layout file.