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AudioClip memory usage on device is always 1MB
How to reproduce: 1. Download and open the attached project 2. Build and deploy to iOS 3. Capture using Memory Profiler 4. Open ... Read more
Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce: 1) Extract and open the project attached by user (Corruption_Test.zip). 2) Open scene 'corruption.unity'. 3) Pre... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce: 1. Open the attached project named "Repro_906066" 2. Open the "ReproPath" Scene 3. Select the "SumpLargePipe" game... Read more
UI Toolkit Panel Settings are missing labels
Steps to reproduce: 1. Create a new Panel Settings Asset (RMB in Project Window>Create>UI Toolkit>Panel Settings Asset) 2. Selec... Read more
Sprite warped when rotating to a certain angle when using flipX or flipY
Steps to reproduce: 1. Open the attached project (Test.zip) 2. Open the Assets/Scene.unity scene 3. Select "Weapons_0 (1)" object in... Read more
UI Text/Buttons flicker when there are a lot of disabled UI elements pre...
How to reproduce: 1. Open attached project 2. Open scene Scenes/bug.unity 3. Play the scene - Note the flickering in both the Scen... Read more
OwnedObjects for LocalClients always shows 0
How to reproduce: 1. Open the attached project "piraty.zip" 2. In the Clones Manager window click "Create new clone" and select "Ope... Read more
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project 2. Open and play 'Test' scene 3. Notice the errors spammed in the console each tim... Read more
MissingComponentException is thrown when baking Probe Volumes
How to reproduce: 1. Open the attached project "Bug Report.zip" 2. Open Window>Rendering>Lighting 3. Click "Generate Lighting" in... Read more
[AW] AW + Maximized Game window + Play = errors
When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors