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Won't Fix
Won't Fix in 2022.2.X
Votes
1
Found in
2021.3.3f1
2022.1.4f1
2022.2.0a16
Issue ID
UUM-2880
Regression
No
[Playables] "PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open
"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script which creates PlayerGraph OnEnable() and destroys it OnDisable())
Reproduction steps:
1. Open the user's attached project and Test scene
2. In the Project window, double-click the Prefab
3. Observe that the PlayableScript script is creating PlayableGraph OnEnable and destroying it OnDisable
4. Enter the Play mode (with Prefab open)
5. Exit the Play mode
6. Observe the Console window
Expected result: No warnings are logged in the Console window
Actual result: Warning that PlayableGraph was not destroyed is logged in the Console window
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a6
Notes:
1. When entering the Play mode OnEnable and OnDisable methods are called
2. Reproducible on Windows and not reproducible on macOS
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
Resolution Note (2022.2.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation