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Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
Camera resolution is set to default when opening the Editor
Reproduction steps:1. Open the attached "1378321.zip" project2. Select the "Main Camera" GameObject3. Observe the Scene view window ... Read more
[FrameDebugger] Frame debugger doesn't show rendering event details afte...
Steps to repro: 1. Open attached project and 'test' scene;2. Click on Scene view tab in Editor;3. Launch Play mode;4. Open Frame Deb... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...
How to reproduce:1. Create a new project2. Import the Avalon.tff to the project3. Install TMP package4. Window > TextMeshPro >... Read more
GameObjectRecorder only records changes in the root object, changes in c...
How to reproduce:1. Open attached project2. Open ReproScene and enter the Play Mode3. Press 'Enter' to start recording character mov... Read more
[VFX Graph] Can not create VFX Graph containing the same name when creat...
How to reproduce:1. Create two new VFX graphs in Project Browser and open them2. Delete 'New VFX 1' in order empty VFX Graph window ... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
Editor crashes and a window with "GetManagerFromContext: pointer to obje...
Steps to reproduce:1. Open the “user’s attached project”2. Observe the "GetManagerFromContext: pointer to object of manager 'MonoMan... Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used