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[WebGL] Using XElement.Load(string uri) causes an uncaught abort excepti...
How to reproduce: 1. Extract the user's attached "WebGLBuild.zip" archive 2. Open "index.html" in a browser 3. Observe the error thr... Read more
[macOS] GameKit reference in the application when Game Center is not use...
Reproduction steps: 1. Open the attached project. 2. Build it as macOS Standalone. 3. Navigate to the "AppName.app" location using T... Read more
Unity does not execute code weavers when the project is opened for the f...
How to reproduce: 1. Download user attached project "unity2020-weaver-bug.zip" 2. Inside the project folder, delete the "Library" fo... Read more
[Oculus GO] PostProcessing effects are not applied to built applications
To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more
[Android] Input.gyro is extremely laggy on specific device with Android 7.0
Steps to reproduce: 1) Download attached project 'AndroidAttitudeBug.zip' and open in Unity 2) Build and Run 'Main' scene on a dev... Read more
TransformAccessArray.Add behaves differently when the argument is null a...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play Mode ... Read more
Enabling Mesh Renderer during rendering causes error in Console tab
Steps to reproduce: 1) Download attached project 'MeshRendererError.zip' and open in Unity 2) Open scene 'ReproScene' and press Pla... Read more
[Android] Location app crashes due to error 'jstring has wrong type: and...
How to reproduce: 1. Open the attached project 2. Build and Run Test scene on Android device (it has only one line Input.location.St... Read more
JobTempAlloc error appears in Standalone Build output log if trees are i...
Reproduction Steps: 1. Import attached project. 2. Open Test scene. 3. Build and Run. 4. In Standalone Build Data files, open output... Read more
[URP Template] Major performance drop in the Editor during Play Mode
How to reproduce: 1. Open a new URP project 2. Make sure you have Fraps opened 3. Go to Window -> Layouts -> Default (Different Layo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit