Search Issue Tracker

Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X

Votes

18

Found in

2020.2.0a7

2020.2.0b2

2021.1

Issue ID

1277222

Regression

Yes

[URP Template] Major performance drop in the Editor during Play Mode

Shader System

-

How to reproduce:
1. Open a new URP project
2. Make sure you have Fraps opened
3. Go to Window -> Layouts -> Default (Different Layouts produce different FPS in Fraps)
4. Enter Play Mode
5. Observe the FPS from Fraps while in Play Mode

Expected result: FPS is around 640-690
Actual result: FPS is around 480-520

Reproducible with: 2020.2.0a7, 2020.2.0b11, 2021.1.0a6
Not reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0a5

Notes:
- The issue is not reproducible with the built-in pipeline
- FPS amount can differ based on the setup
- Issue is only reproducible in URP

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0a8

  2. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.0b10

  3. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.2f1

Comments (3)

  1. 221656b8975985a5ed4b830ea72a159f?d=mm

    nico_st_29

    Mar 26, 2021 10:48

    Hi team,

    My URP project works fine in the Editor on 2020.1.17f1.
    However when I try updating to either 2020.3.1 or 2021.1.0 the performance becomes terrible - I am experiencing the same as some others: the game becomes painfully slow in Play Mode.

    I am happy to create another thread for that one.

    I'm running Unity on 2017 iMac 27" with macOS Catalina (10.15.7) and a 3.4 GHz Quad-Core Intel Core i5 processor.

  2. 221656b8975985a5ed4b830ea72a159f?d=mm

    nico_st_29

    Mar 18, 2021 21:38

    It would be great to have this fixed in 2020 LTS.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.