Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2018.4.14f1
2020.2
Issue ID
1227437
Regression
No
[Linux] Canvas Buttons respond incorrectly when clicked in multi-display Player
Reproduction steps:
1. Download and open the attached project called "MultiDisplayTouchTest.zip"
2. Build and run the project
3. While in Player, press the area without a Button below "Button 1" of Display 1
Expected result: No Button responds
Actual result: "Button 4" of Display 2 is pressed
Reproducible with: 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Notes:
- Not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.2.X):
Unity does not currently support input on a secondary display.