Search Issue Tracker
Fixed in 0.7.0-preview.1
Votes
0
Found in [Package]
0.6.0-preview.1
Issue ID
1244341
Regression
No
Profile Analyzer empty and grey data is loaded when pulling data from a recording Profiler
How to reproduce:
1. Create a new project
2. Import the Profile Analyzer package from the Package Manager
3. Open the Profiler window (Window -> Analysis -> Profiler)
4. Make sure Profiler recording is set to Playmode and is enabled
5. Enter the Play Mode
6. Open the Profile Analyzer window (Window -> Analysis -> Profile Analyzer)
7. In the Profiler window stop the recording
8. In the Profiler window start the recording again
9. In the Profile Analyzer click the 'Pull Data' button
Expected result: the data gets loaded from the Profiler to the Profile Analyzer
Actual result: grey and empty data gets loaded to the Profile Analyzer
Reproducible with: 0.4.0-preview.6 (2020.1.0b9, 2020.2.0a11), 0.5.0-preview.1 (2020.1.0b9, 2020.2.0a11), 0.6.0-preview.1 (2020.1.0b9, 2020.2.0a11), 0.7.0-preview.1 (2020.1.0b9, 2020.2.0a11)
Not reproducible with: 0.4.0-preview.6 (2018.4.22f1, 2019.3.14f1), 0.5.0-preview.1 (2018.4.22f1, 2019.3.14f1), 0.6.0-preview.1 (2018.4.22f1, 2019.3.14f1), 0.7.0-preview.1 (2018.4.22f1, 2019.3.14f1)
Could not test with: 0.4.0-preview.3, 0.4.0-preview.5 (couldn't load Profiler data using newer Unity versions)
Notes:
In Unity versions where the issue doesn't reproduce the Profile Analyzer 'Pull Data' button is active after the 6th step. In Unity versions where the issue reproduces the 'Pull Data' button is inactive after the 6th step until the 7th step is done
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 0.7.0-preview.1):
Button is now disabled when the Unity profiler is recording.