Search Issue Tracker
By Design
Votes
0
Found in [Package]
Preview 7 - 1.0.0
Issue ID
1241524
Regression
No
Mouse device button paths are missing in the New Input System
How to reproduce:
1. Open the SampleScene in the attached "New Unity Project.zip" Project
2. Enter Play Mode
3. Press Left Mouse Button and drag the mouse across the Game View
Expected Behaviour: The mouse coordinates are displayed under "The New Input System" label
Actual Behaviour: The mouse coordinates are not displayed
Reproducible with(Unity Versions): 2019.3.13f1, 2020.1.0b9, 2020.2.0a10
Reproducible with(Package Versions): Preview 7 - 1.0.0
Could not test on 2018.4 due to package errors
Note: Paths to buttons like "LeftButton, RightButton, MouseWheel, etc." are not present. You can see the screenshots in the conversation with the user for more info.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Feature request. Added to developement backlog.