Search Issue Tracker
By Design
Votes
0
Found in [Package]
Preview 7 - 1.0.0
Issue ID
1241524
Regression
No
Mouse device button paths are missing in the New Input System
How to reproduce:
1. Open the SampleScene in the attached "New Unity Project.zip" Project
2. Enter Play Mode
3. Press Left Mouse Button and drag the mouse across the Game View
Expected Behaviour: The mouse coordinates are displayed under "The New Input System" label
Actual Behaviour: The mouse coordinates are not displayed
Reproducible with(Unity Versions): 2019.3.13f1, 2020.1.0b9, 2020.2.0a10
Reproducible with(Package Versions): Preview 7 - 1.0.0
Could not test on 2018.4 due to package errors
Note: Paths to buttons like "LeftButton, RightButton, MouseWheel, etc." are not present. You can see the screenshots in the conversation with the user for more info.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Feature request. Added to developement backlog.