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Fixed in 7.4.0

Votes

0

Found in [Package]

7.2.0

Issue ID

1244311

Regression

Yes

[MacOS] _CameraDepthTexture freezes when rendering objects with negative scale and SRP Batcher enabled

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Open the attached 'project-1244211.zip' project and load 'DepthBufferBug' scene
2. Enter Play mode
3. Select the 'Negative Scale' button
4. Move around with WASD keys and observe the behavior of the red Depth Texture

Expected result: Depth Texture does not freeze when an object with negative scale is visible on the screen
Actual result: Depth Texture freezes when an object with negative scale is visible on the screen

Reproducible with: 2019.3.13f1 (URP 7.2.0, 7.3.1)
Not reproducible with: 2019.3.13f1 (URP 7.1.8), 2020.1.0b8 (URP 8.0.1), 2020.2.0a11 (URP 8.1.0, 9.0.0-preview.14)

Notes:
1) Reproducible only on MacOS (metal)
2) Reproducible only when SRP Batcher is enabled in RP asset

  1. Resolution Note (fix version 7.4.0):

    Fixed in 7.4.0 and newer versions of URP

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