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Editor keeps repainting continuously when selecting a .txt file that con...
How to reproduce:1. Open the attached 'project-1241212.zip' project2. Select the 'problem-asset' file in the Project Browser Expecte... Read more
[Profiler] GPU module hides Call names and "Total time" when the Call na...
How to reproduce:1. Create and open a new project2. Add a Reflection Probe to the current Scene from GameObject > Light > Refl... Read more
[HDRP] ArgumentNullException error is thrown on pressing Cntrl + Z after...
-Undo operation does not work.-ArgumentNullException error is thrown on pressing Cntrl + Z after removing volume profile overrides. ... Read more
[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...
Repro steps:1. Create a VFX Shader Graph2. Assign it to a VFX output3. In SG, add an exposed Vector1 and save the graph4. Observe ho... Read more
[HDRP] Volume profile override is removed along with NullReferenceExcept...
All added Volume profile override removed on resetting along with following errors:-AddAssetToSameFile failed because the other asse... Read more
[Probuilder] NullReferenceException and ArgumentException errors are thr...
After creating a Probuilder Gameobject, on selecting UV Editor Window NullReferenceException and ArgumentException threw in console,... Read more
Serialization layout errors when using classes with arrays of structs co...
Steps to reproduce:1. Open user-supplied project2. Run the Sample scene Expected: no errors appearActual: errors appear Reproduced i... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce:1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project2. Open the InitScene and Enter the Play mode3. In th... Read more
PPv3 LUT not merged due to per frame recalculation which causes a perfor...
How to reproduce:1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects2. Build both for Android3. Inspect the performance... Read more
PPv3 Bloom does more pyramid levels than PPv2 which causes non-negligabl...
How to reproduce:1. Open the attached "URP_Bloom" and "PPv2_Bloom" projects2. Build both projects for Android3. Inspect the performa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS