Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.4
2020.2
2020.2.0a8
Issue ID
1241955
Regression
No
[Profiler] GPU module hides Call names and "Total time" when the Call name doesn't fit in the given row
How to reproduce:
1. Create and open a new project
2. Add a Reflection Probe to the current Scene from GameObject > Light > Reflection Probe
3. Open the Profiler window
4. Open the GPU module of the Profiler
5. Change the GPU Usage window setting from "No Details" to "Show Calls"
6. Enter Play Mode
7. Search and select "ScriptableRuntimeReflectionSystemWrapper.Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes()" in the GPU module (Or "PostLateUpdate.UpdateCustomRenderTextures" if using 2017.4.40f1 and earlier)
Expected result: the Call name and "Total time" are shown via the help of a scroll bar or additional text rows
Actual result: part of the Call name and "Total time" is hidden
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Notes:
-This is also reproducible with the CPU module
-The information can often be retrieved by resizing the Profiler window or increasing the width of the Calls section
-This can or can't be reproduced depending on the Profiler window size
-If the physical screen is small enough and the name is long enough, the information can't be retrieved at all
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1