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Fixed in 2017.2.0f3

Fixed in 2017.1.X



Found in


Issue ID




Secondary Cameras with RenderTextures do not render Lighting



If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no effect on objects in the scene.

To reproduce:

1. Download attached project "" and open in Unity
2. Open "MultipleCameraLightingBug" scene

Expected result: Both Cameras receives Lighting
Actual result: Only one Camera receives Lighting

Note: This doesn't happen with Directional Light.
Note: If you build this project on Windows, problem still reproduces

Reproduced on Unity 5.6.0f2, 5.6.0f3 and 5.6.0p2
Not reproduced on Unity 5.5.3p1, 5.6.0p1 and 2017.1.0b1
Regression on Unity 5.6.0p2

Comments (3)

  1. rempelj

    May 13, 2017 18:13

    Actually, I am only experiencing this if the camera's viewport rect is higher than some value. More info here:

  2. rempelj

    May 09, 2017 18:42

    Experiencing this bug in 5.6.0p3.

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