Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
1
Found in
5.6.0f3
Issue ID
903537
Regression
Yes
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no effect on objects in the scene.
To reproduce:
1. Download attached project "MultipleCameraLightingBug.zip" and open in Unity
2. Open "MultipleCameraLightingBug" scene
Expected result: Both Cameras receives Lighting
Actual result: Only one Camera receives Lighting
Note: This doesn't happen with Directional Light.
Note: If you build this project on Windows, problem still reproduces
Reproduced on Unity 5.6.0f2, 5.6.0f3 and 5.6.0p2
Not reproduced on Unity 5.5.3p1, 5.6.0p1 and 2017.1.0b1
Regression on Unity 5.6.0p2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
maxgray1
Oct 01, 2019 12:10
I just truly loving the style of your web.
https://hddiamonds.club/
https://castlecoins.club
https://dragonmaniaresources.club
https://cmasterspins.club
https://blockcitymoney.xyz
rempelj
May 13, 2017 18:13
Actually, I am only experiencing this if the camera's viewport rect is higher than some value. More info here: https://forum.unity3d.com/threads/bug-multiple-cameras-using-render-texture-only-first-camera-renders-lighting.470458/
rempelj
May 09, 2017 18:42
Experiencing this bug in 5.6.0p3.