Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
1
Found in
5.6.0f3
Issue ID
903537
Regression
Yes
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no effect on objects in the scene.
To reproduce:
1. Download attached project "MultipleCameraLightingBug.zip" and open in Unity
2. Open "MultipleCameraLightingBug" scene
Expected result: Both Cameras receives Lighting
Actual result: Only one Camera receives Lighting
Note: This doesn't happen with Directional Light.
Note: If you build this project on Windows, problem still reproduces
Reproduced on Unity 5.6.0f2, 5.6.0f3 and 5.6.0p2
Not reproduced on Unity 5.5.3p1, 5.6.0p1 and 2017.1.0b1
Regression on Unity 5.6.0p2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
rempelj
May 13, 2017 18:13
Actually, I am only experiencing this if the camera's viewport rect is higher than some value. More info here: https://forum.unity3d.com/threads/bug-multiple-cameras-using-render-texture-only-first-camera-renders-lighting.470458/
rempelj
May 09, 2017 18:42
Experiencing this bug in 5.6.0p3.