Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b1
Issue ID
903733
Regression
Yes
'MapMagic World Generator' A$ package fails to generate terrain
1. What happened
'MapMagic World Generator' demo scene fails to generate terrain in 2017.1.0b1. There's DemoScene that, on Play, stucks with 'Generating Terrain' status, throwing errors to console:
Assertion failed: Assertion failed on expression: 'outputVertexCount == sharedData.vertexCount'
Assertion failed: Assertion failed on expression: 'outputIndexCount == sharedData.indexCount'
IndexOutOfRangeException: Array index is out of range.
(wrapper managed-to-managed) object:ElementAddr_3_4 (object,int,int,int)
MapMagic.WeldTerrains.WeldSplats (System.Single[,,] splats, UnityEngine.Terrain prevX, UnityEngine.Terrain nextZ, UnityEngine.Terrain nextX, UnityEngine.Terrain prevZ, Int32 margin) (at Assets/MapMagic/Main/WeldTerrains.cs:136)
...
This same scene works fine in 5.6.0p1. But opened either new or updated from 5.6, fails in 2017.1.0b1
2. How we can reproduce it using the example you attached
- Import 'MapMagic World Generator' A$ package into new project
- Open DemoScene
- Run
---> Observe errors in Console
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
zakirshikhli
Apr 25, 2017 13:37
Getting this error, but did not using "MAPMAGIC WORLD GENERATOR"
Assertion failed: Assertion failed on expression: 'outputIndexCount == sharedData.indexCount'